[Closed] Ceiling actor mesh (only) black after full light build
I have problem building ceiling light like a on picture below.
In left room corner is actor mesh inserted to level after full build - is ok, it should look like this after light bounce etc. On the right is this same mesh after full light build - is 99% dark. Both meshes (this is same mesh) are created from wold simple mesh and converted to static mesh, they have same material.
In the middle, is simple world mesh (smaller one) not converted to static mesh - just common ceiling mesh. This simple mesh looks good no matter before or after full light build.
All meshes have same material and same lightmap settings - I check this few times. Light is stationary only.
Where is problem?
ps. Ambient light, additional lights, skylight etc are no go in this case.
asked Sep 08 '17 at 11:29 PM in Rendering
The question has been closed Sep 15 '17 at 08:40 PM by Vaheva for the following reason:
Problem is not reproducible or outdated
Follow this question
Once you sign in you will be able to subscribe for any updates here