x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Get data from level name

Hello, I am working on a level streaming system that works by loading and unloading levels based on their name. This is great as it allows me to only develop the means to get between a start level and an end level making development much faster. It also enables high moddability as you can easily just add levels by naming them properly. The way it works is it has a level stream where you have your start platform that also has stuff like the atmosphere and lighting in one level, a finish line in another level, and then your course that changes in a third. Each of these levels are loaded at the same time so you will have three levels loaded at any time. alt text Heres an example of the system because I am terrible at explaining things.

What I want to do is move the finish level around based on the current course loaded but I want to maintain my amount of modularity. I am thinking what I need to do is write metadata to each level saying where it wants the finish level to be and then read that and spew it back out. My issue is that the metadata system is poorly documented so I have no clue how to start.

I may be way off on my idea but anything that might work along those lines would be great. Basically I need to read 3 vectors from a level name without actually modifying the name.

Product Version: UE 4.16
Tags:
more ▼

asked Sep 09 '17 at 02:00 AM in Blueprint Scripting

avatar image

mjc4wilton
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question