Projectile collision have strange behaviour
I follow the tutorial BP Twin Stick Shooter, all have done well just have a little bit problem with the projectile wont collide with walls and floor even with collision set to blockAll. So i try to make it like FPS template projectile by change apply the collision sphere to the "Default scene root" this make the sphere become Root component.
How could i make projectile collide with both static and destructible mesh?
asked Sep 09 '17 at 03:54 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here