x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

3d Widget washed out when game starts!

Hey everyone.

I'm working on a 3d widget for my VR game.

It looks fine (colors saturated as they should be) in the blueprint and in the editor, but as soon as the game starts, it's horrendously washed out - no matter what I do! I tried adjusting the post process volume auto exposure, tweaking all sorts of parameters, and even making my own widget material from scratch, but it still does it. (see picture below)

alt text

Does anyone have a fix for this?

Product Version: UE 4.17
Tags:
3dwidget.png (363.9 kB)
more ▼

asked Sep 09 '17 at 06:30 AM in Using UE4

avatar image

Oraclefish
104 11 14 21

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Oraclefish!

While this could be any number of things, I'll discuss a few options with you.

Since everything within the widget seems to be washed out, my gut feeling is that a parent widget's "content color and opacity" has a value you might not be aware about. Be sure to double click the color and confirm it's a #FFFFFFFF hexcolor.

alt text

Make sure you check the rgb values of every parent widget. Make sure to be thorough as you check each parent. For instance if the widget is being used as a user created widget in another user widget blueprint, then that will have a separate "Color and Opacity" value like this. alt text

If these two options don't do the trick, then conduct a test. Add a different widget entirely and see if that color is getting washed out. If it still does, then it's probably another top level widget that's affecting the colors. If not, then it's a problem within the original widget.

If that's not the case, then conduct another test. This time, add your widget to screen space instead and see if you still get the issue. If it still happens, then it still points to being a problem within the widget. If not, then it's a problem with one of the components shared with your widget component.

I hope that this helped!

more ▼

answered Sep 11 '17 at 07:34 PM

avatar image

Victor Matos
73 6 9 17

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question