Projectile behaviour changing and not consistent
I have an AI setup to shoot projectiles at a straight line. When the character gets hit by this projectile it should spawn a particle effect and reduce the health bar of the character (With a message on top left confirming that damage should have been applied). The problem is that on some hits it does exactly that and on some hits it spawns the particle effects but does not apply damage to the health bar and on some hits it applies damage but bounces off the character altogether.
Now i have looked into my BP and cant find any reason why it would display these three separate behaviours (although i am a beginner in UE4 ). So i am posting here thinking that i would like to confirm first if this is a bug or not. Below i have attached some screenshots with the title of the image describing what it is doing.
Please let me know if this is a bug or not so that i can pursue it with the BP section. Thanks.
Follow this question
Once you sign in you will be able to subscribe for any updates here