BUG: Tether Parameters of Clothing useless
Hello there, I've just noticed that the Tether Parameters (Tether Limit and Tether Stiffness) seem to be useless because it seems like they are not affecting the Clothing behavior at all. I would suppose that this is a bug because the Parameters are simply not working.
Steps to Reproduce: 1. Open up a Skeletal Mesh and add a clothing section with the in-engine tools or import an apex cloth asset or use an existing mesh with clothing sections 2. Change the Tether Parameters like you want and watch if the cloth behaves differently with different values -> clothing behavior doesn't change
Thank you for bringing this to our attention, I have taken a look at this and have found it to be reproducible. I have gone ahead and logged it as a bug. If you would like to keep track of that, you can do so here. The clothing tool is still considered to be experimental so we usually do not recommend it be used in a production environment. If you are interested in how the tool works or would like some more information on it, I have gone ahead and linked some more information below. If you have any questions regarding this thread feel free to reopen it.
answered Oct 04 '17 at 09:50 PM
Ridley R ♦♦ STAFF
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