Lighting Static Mesh Info object marked as None
I've been doing some Light Bake Test and wanted to optimize my baketime a bit. When I check what takes the most time in baking the statistics show some objects marked as taking a big chunk of the total Lighting Time.
It seems to be literally nothing in my scene so I'd like to know what this is and if and how i can get rid of it ?
Hey afklamer -
Those "Nones" are your BSP Geometry brushes in the level. Each face of the BSP will be called None, so a cube would have 6 Faces each called "None"
answered Jul 17 '14 at 03:25 PM
Lovecraft_K ♦♦ STAFF
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