Inherited SkeletalMesh Replication Problem when using it in ChildActor

I made a new blueprint(white board in the above image) and embed the ThirdPersonCharacter by using ChildActor component.

It’s fine on standalone but multiplayer environment. It’s not replicated correctly on other machine. (look at the red character)

so I added a new skeletal mesh component to the ThirdPersonCharacter (white character in the above image)

White character(new skeletal mesh I added) is replicated correctly but Red character(a skeletal mesh inherited from Character class) is not replicated correctly.

I think this would be bug and I’ve upload this project file:
https://drive.google.com/open?id=0B_vIyaWE0bcYVktyYjJHV2NBWTA