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Attaching volumes to an actor or spline?

Hey guys,

I am working on a large open world map and we have a water volume that is placed in the world like most other volumes nothing special. The issue I have is we have several very long and winding rivers in the map and its a downright pain to go in and manually align a volume from one end to the other.

My question is, is there a way to attach a volume to a mesh or spline (we used the terrain spline to make the rivers and it has the water material applied to it) so the volume would use that as the area it has an effect on? Not had a ton of luck with that so far after trying a few things.

If not does anyone know of a way to make volumes render as opaque in the editor? I find the transparency when editing the vertices very hard to work with.

Thanks so much!


Product Version: UE 4.17
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asked Sep 09 '17 at 06:39 PM in Everything Else

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