Power of two and performance in 2d paper sprites

Hi!
I want to ask you about paper sprites and power of two resolution in source texture.
I have many big source textures for my sprites objects. From this big assets I extracted my spritets. This textures in most cases aren’t in power of two resolution.

First: question: Does source texture resolution in power of two is very important for performance in Unreal Engine?
Second question: Does extracted sprites are still related to power of two source textures?

Thanks.

Textures that are not in a power of two often don’t render correctly.
So yeah, it’d we best if you resized them properly.

I’m not too sure what you want to say with your second question.

Yes, it will, actually it will impact in any application that uses OpenGL or Direct3D. The video cards are optmized to use power of 2 textures due to math reasons. In most cases the engine might rescale your texture to a power of 2 OR let it gag.

In this case that’s only matter what texture the engine will send to the video card, so, if you have a very big texture with 5120x5120 and inside the engine, uses a 100x200 sprite of that texture, that will be ok.

Thank you. That’s what I want to know.