Can't package project

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/mxd363/Documents/Unreal Projects/MyProjecttestEXE/MyProjecttestEXE.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/mxd363/Documents/Unreal Projects/MyProjecttestEXE/MyProjecttestEXE.uproject” -cook -s
tage -archive -archivedirectory=C:/Users/mxd363/Desktop/bnm -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProjecttestEXE Win64 Development -Project=“C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.uproject” “C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.up
roject” -NoUBTMakefiles -remoteini=“C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.5310736s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProjecttestEXE Win64 Development -Project=“C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.uproject” “C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.up
roject” -NoUBTMakefiles -remoteini=“C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Module.GamePrint.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(30): error C2065: ‘UStaticMesh’: undeclared identifier
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(30): error C2059: syntax error: ‘>’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(30): error C2976: ‘TArray’: too few template arguments
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: d:\program files (x86)\epic games\ue_4.16\engine\source\runtime\core\public\Containers/Array.h(315): note: see declaration of ‘TArray’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(32): error C2065: ‘UTexture’: undeclared identifier
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(32): error C2059: syntax error: ‘>’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(32): error C2976: ‘TArray’: too few template arguments
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: d:\program files (x86)\epic games\ue_4.16\engine\source\runtime\core\public\Containers/Array.h(315): note: see declaration of ‘TArray’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(37): error C4624: ‘UGPManagerMeshesAndTexturesToBake’: destructor was implicitly defined as deleted
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(37): error C2282: ‘UGPManagerMeshesAndTexturesToBake::~UGPManagerMeshesAndTexturesToBake’ cannot override ‘UObject::~UObject’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\Epic Games\UE_4.16\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h(1276): note: ‘UObject::~UObject’ is not deleted
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManagerMeshesAndTexturesToBake.h(12): error C2512: ‘TArray’: no appropriate default constructor available
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: d:\program files (x86)\epic games\ue_4.16\engine\source\runtime\core\public\Containers/Array.h(315): note: see declaration of ‘TArray’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomizationStruct.h(20): error C2143: syntax error: missing ‘;’ before ‘
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomizationStruct.h(20): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomizationStruct.h(20): error C2238: unexpected token(s) preceding ‘;’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomization.h(30): error C2143: syntax error: missing ‘;’ before '

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomization.h(30): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\MaskCustomization.h(30): error C2238: unexpected token(s) preceding ‘;’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(28): error C2061: syntax error: identifier ‘UTexture’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(54): error C2061: syntax error: identifier ‘UTexture’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(69): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(69): error C3861: ‘GameSourceDir’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(77): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(77): error C3861: ‘Combine’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(83): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(83): error C3861: ‘Combine’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(88): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(88): error C3861: ‘Combine’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(93): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(93): error C3861: ‘Combine’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(98): error C2653: ‘FPaths’: is not a class or namespace name
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPManager.h(98): error C3861: ‘Combine’: identifier not found
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\StringUtil.h(14): warning C4996: ‘wcstombs’: This function or variable may be unsafe. Consider using wcstombs_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details
.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdlib.h(1012): note: see declaration of ‘wcstombs’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(67): warning C4996: ‘localtime’: This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for de
tails.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\time.h(505): note: see declaration of ‘localtime’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(186): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for detai
ls.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdio.h(1769): note: see declaration of ‘sprintf’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(344): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for detai
ls.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdio.h(1769): note: see declaration of ‘sprintf’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(462): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for detai
ls.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdio.h(1769): note: see declaration of ‘sprintf’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(582): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for detai
ls.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdio.h(1769): note: see declaration of ‘sprintf’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\users\mxd363\documents\unreal projects\myprojecttestexe\plugins\gameprint\source\gameprint\public\GPCurlRequest.h(721): warning C4996: ‘sprintf’: This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for detai
ls.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.14393.0\ucrt\stdio.h(1769): note: see declaration of ‘sprintf’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\Epic Games\UE_4.16\Engine\Source\Editor\UnrealEd\Classes\Editor/UnrealEdTypes.h(13): fatal error C1083: Cannot open include file: ‘UnrealEdTypes.generated.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\Plugins\GamePrint\Binaries\Win64\UE4-GamePrint.lib
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 81.89 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 82.2704974s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProjecttestEXE Win64 Development -Project=“C:\Users\mxd363\Documents\Unreal Projects\MyPro
jecttestEXE\MyProjecttestEXE.uproject” “C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE\MyProjecttestEXE.uproject” -NoUBTMakefiles -remoteini=“C:\Users\mxd363\Documents\Unreal Projects\MyProjecttestEXE” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.09.10-15.00.03.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error