Writing Game Data to Excel/external file in game blueprint?

I have variables like Trial Number, Reaction Times and Click Distance .etc. within my blueprint and wonder the easiest way to write these in game time to an organised excel file without delving too deep in to C# script? Is there any way in Blueprint script?

(Needed for the c++ code provided by ScottSpadea)

(Implementing said code - then altered with ‘APPENDS’ to make the filename edits .etc.)