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Bind same widget Event dispatcher in two different blueprints

Hi guys, I made a button in a widget then, I created an "Event Dispatcher" to Bind this button in a several blueprints. My problem is that the only way i know to get a "Target" for the "Bind Event" is creating a widget and adding it to the viewport. When i do this with one blueprint it works perfect. But if i do it in a second blueprint, the second one doesn't work.

My question is how can I make a reference or a working variable that I can use it as a Target in the Bind Event. I tried to promote to variable from the "create widget node" in the first blueprint, but then when i add that variable in the second blueprint, ask me for another Target and I really don't know how to do it.

If you know a way, I'll appreciate it.

Thank you so much!


Product Version: UE 4.15
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asked Sep 10 '17 at 11:25 PM in Blueprint Scripting

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Hi guys, me again. Finally i solved the problem:

  1. Promote to variable the "Return value" of the "create widget" node in the first blueprint.

  2. Get the Variable in the second blueprint.

  3. In my case, the variable was inside an "Actor Blueprint" so I get the Actor Blueprint reference and connect it with the Variable reference. All in the second blueprint (This is what i was missing before).

  4. I connected the Variable chain, made it in the third step, with the "Target" of the "Bind Event Dispatcher".

  5. Works!


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answered Sep 11 '17 at 12:44 AM

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