Bind same widget Event dispatcher in two different blueprints

Hi guys, I made a button in a widget then, I created an “Event Dispatcher” to Bind this button in a several blueprints. My problem is that the only way i know to get a “Target” for the “Bind Event” is creating a widget and adding it to the viewport. When i do this with one blueprint it works perfect. But if i do it in a second blueprint, the second one doesn’t work.

My question is how can I make a reference or a working variable that I can use it as a Target in the Bind Event. I tried to promote to variable from the “create widget node” in the first blueprint, but then when i add that variable in the second blueprint, ask me for another Target and I really don’t know how to do it.

If you know a way, I’ll appreciate it.

Thank you so much!

Hi guys, me again. Finally i solved the problem:

1.- Promote to variable the “Return value” of the “create widget” node in the first blueprint.
2.- Get the Variable in the second blueprint.
3.- In my case, the variable was inside an “Actor Blueprint” so I get the Actor Blueprint reference and connect it with the Variable reference. All in the second blueprint (This is what i was missing before).
4.- I connected the Variable chain, made it in the third step, with the “Target” of the “Bind Event Dispatcher”.
5.- Works!

Cheers!