So yeah, title says it all. The caveat to this… seems to work just fine in filtering out the textures. It is not a “true Object Ref”
Steps to repro:
- Open up a blank 4.17.1 Blueprints
- Project Create a Struct Add a Texture2D Reference
- Hit Save or Cntrl-S
- Watch it turn into an Object Ref
Edit: In addition to Texture2D, the following so far are bad (I’ll add as I run into them):
- Skeletal Mesh
- Static Mesh
- Enum