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Saving after adding a Texture2D Ref in Struct "turns it" into a "Object Reference" variable

So yeah, title says it all. The caveat to this... seems to work just fine in filtering out the textures. It is not a "true Object Ref"

Steps to repro:

  1. Open up a blank 4.17.1 Blueprints

  2. Project Create a Struct Add a Texture2D Reference

  3. Hit Save or Cntrl-S

  4. Watch it turn into an Object Ref

Edit: In addition to Texture2D, the following so far are bad (I'll add as I run into them):

  • Skeletal Mesh

  • Static Mesh

  • Enum

alt text

Product Version: UE 4.17
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asked Sep 11 '17 at 03:13 AM in Bug Reports

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Hye VictorBurgos-

I was able to reproduce the behavior you show in your gif, however I found that this has been fixed in an internal engine version and will be included in a future update to the engine.


Doug Wilson

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answered Sep 11 '17 at 06:02 PM

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