Saving after adding a Texture2D Ref in Struct "turns it" into a "Object Reference" variable
So yeah, title says it all. The caveat to this... seems to work just fine in filtering out the textures. It is not a "true Object Ref"
Steps to repro:
Edit: In addition to Texture2D, the following so far are bad (I'll add as I run into them):
I was able to reproduce the behavior you show in your gif, however I found that this has been fixed in an internal engine version and will be included in a future update to the engine.
answered Sep 11 '17 at 06:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here