Is it ok to use Source built on one pc, and our own Rocket build elsewhere

Hi, so we’ve been using locally compiled (from git) versions of ue4 for a while now in our small dev team. To bypass version mismatch we’ve done the registry trick to match up the SIDs (think that’s the correct term) in “Computer\HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds” so all our locally compiled engines register as the same version.

However now as we need to bring in non technical artists etc, we’ve packaged up a rocket build. As this has it’s own sid I wanted to confirm if it is acceptable to modify the sid of any programmers local compilations to be the same as our rocket build so they’re all registered as the same version? Or will this cause problems? (Also, has this method of syncing them up superseded by a better one yet at all?)

Thanks,
Elliot

Seems to be working fine.