how to hide 3d widget from scenecapture2d?
i'm working on a vive project and i need an instrument for 3D orientation in my level. i was thinking of using a toggleable 3d widget with two minimaps. one that display the level from above and one that displays it from the side. that works so far but the problem is that the 3d widget is also displayed in the minimaps. how do i hide it from the scenecapture2d cameras? or do you have some other ideas how i could implement an orientation system?
asked Sep 11 '17 at 09:31 AM in Using UE4
the answer was found in this post:
answered Sep 19 '17 at 02:44 PM
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