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Weird Shadows/Lightning on mesh after building light

Everytime I build light, I get dark shades on my meshes and their shadows get weird. With unbuilt lightning it looks all fine.

Here are the settings: https://gyazo.com/e2d70a8a4a7d9c662a834440e9902df9 https://gyazo.com/1f836b6cd001f99207c5cf6a20dac7c0 https://gyazo.com/66a6249d0c5111e34b79dbbb63fb8f84

Product Version: UE 4.17
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asked Sep 11 '17 at 12:16 PM in Rendering

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DarkSoul Gaming
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avatar image Nuclear Arbitor Sep 12 '17 at 05:38 AM

the unbuilt lighting is dynamic.

that looks similar to an issue i had with a lot of trees in the foliage system. i was getting light map size areas so i reduced their light map to 8x8. that stopped the complaint but resulted in blob shadows. i never had the time to go back and fix it.

are you using foliage on terrain?

alt text

if you are using foliage check this out: https://answers.unrealengine.com/questions/560394/foliage-lightmaps-is-brokenbuggeddysfunctional-det.html

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