It takes too much time to compile a Blueprint when using Microsoft IME 2010

Translated question:

When Microsoft IME 2010 or Microsoft Office IME 2010 is activated, it takes more and more time to compile a Blueprint every time I click the compile button, and the editor itself becomes extraordinarily slow.

When an IME other than Microsoft IME, such as English (US) and IMEs of other companies, is activated, this issue doesn’t arise.

The following is how to reproduce the issue:

  • Launch the engine using the Launcher and create a new project by selecting Blueprint Third Person.
  • Double-click the MyCharacter in the Blueprints folder.
  • Edit nothing and click the compile button.

The following is my operation environment:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)

Processor: Intel(R) Core™ i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz

Memory: 16384MB RAM

Card name: NVIDIA GeForce GTX 660

When I tested with the version 4.2.1 and 4.1.0, I got the same result. The same issue arises on a machine of a similar spec. I’d like to know whether there are any similar reports and how I can address the issue. Thank you.

– Asked by sgkz

Original Question

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.

Translated reply from the licensee:

I tested the issue using 4.4.3 with its language set to Japanese and then English, and got the same result from both. Though I had added nothing to the Blueprint, the compilation time increased every time I clicked the compilation button.

However, when I tested it again just now, I found the issue arises more often in compiling a Character class while the degree of the problem is less severe in compiling a Controller class and almost no issue occurs with a HUD class.

Additionally, when I tested it with all of the nodes in the event graph of the MyCharacte in a Blueprint Third Person template removed, the compilation time seemed to continue increasing. So the cause may be the base class of the Character.

Currently, I think it’s helpful if you could make known to Japanese users how they can workaround this as suizenji suggested.

Thank you.

Translated comment:

Ditto with 4.5.0.

–sgkz