How do I get a frame # or time of a Key (AnimNotify?) in Animation

Is there any possibility to set a key on an Animation (like an Anim Notify) and then get it’s time/frame/position (or any data at all) in an Animation Blueprint?

The idea here is to have one long animation, and be able to cue it to a specific point, and play it from there (without hardcoding the frame numbers as they will change value many times).