Plugins on engine built from source code

I hope I am posting this into the section. I built the engine from the source code because I wanted to use the Hairworks branch version 4.16.3. I bought a plugin called LookAlive, but I am having trouble getting it to work. I installed it for the engine 4.16 and 4.17. I copied the plugins folder for LookAlive and pasted it into the Hairworks branch. After I enabled the plugin, I restarted and it won’t let me open the project up again. I tried both the plugin for 4.16 and 4.17 into the hairworks branch of UE 4.16.3. Both didn’t work. I tried to rebuild the project but it ended up failing.

3>c:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs(7,9): warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' is obsolete: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
3>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
3>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
3>Creating makefile for ShaderCompileWorker (no existing makefile)
3>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\LookAlive.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\Private\LookAliveComponent.cpp(1): error : Expected LookAliveComponent.h to be first header included.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\Private\LookFocusComponent.cpp(1): error : Expected LookFocusComponent.h to be first header included.
4>Build canceled.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\Private\LookAliveComponent.cpp(1): error : Expected LookAliveComponent.h to be first header included.
4>C:\UnrealEngine-HairWorks\Engine\Plugins\Marketplace\LookAlive\Source\LookAlive\Private\LookFocusComponent.cpp(1): error : Expected LookFocusComponent.h to be first header included.
4>Build canceled.
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\UnrealEngine-HairWorks\Engine\Build\BatchFiles\Rebuild.bat Bright_DarknessEditor Win64 Development "D:\Unreal Projects\Bright_Darkness\Bright_Darkness.uproject" -waitmutex" exited with code -1.
4>Done building project "Bright_Darkness.vcxproj" -- FAILED.
========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========

It works in the engine I downloaded through Epic Games Launcher, but won’t work for the Hairworks build of UE. Is there something I can do to get a plugin to work? As it stands right now, I can’t even open up my project because the plugin is incompatible even though it is the same engine version (the only difference is the engine was built from Visual Studio).