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[Feature Request] Reentrant detection for blueprints

This would help a lot of silly mistakes involving complex graphs in blueprints, something like if a pure node has already been entered once (per use) break and throw a compile error. I'm not aware if recursion with pure nodes is possible/advisable, but that's the only thing I can see being a problem. Thanks

Product Version: UE 4.17
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asked Sep 11 '17 at 05:37 PM in Everything Else

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infinidox
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