Graph is linked to private object(s) in an external package
Howdy and good day everyone,
I get this error when trying to save or package a BP that has a C++ Child actor. The child actor is the
Found in this project.
I am not sure what changes to make to fix this, as I want the code to be used as a C++ derived BP.
If anyone has any feedback that would be greatly appreciated, thank you and take care.
Can't save C:/../FirstPersonCharacter.uasset: Graph is linked to private object(s) in an external package. External Object(s): SoundWaveProcedural_4
Try to find the chain of references to that object (may take some time)?
Not an answer, but a follow up. The problem appears to be in the engine source code. Although, perhaps it's not a problem. The USoundWaveProcedural class inherits from USoundWave. Looking at the tutorial in question, the following code (from tutorial) used to set the sound wave parameters is setting them as though they are public member variables. However, in the USoundWave.h where these are defined, they are not under a class access modifier (public, private, etc). It's my understanding that if no access modifier is specified, the class members/methods are by default private. Could this be the problem?
Sample of relevant code from USoundWave.h showing no access modifier:
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