Toggle Prone Mode in FPS

So I am looking to make a hunting game and I’m looking for a way to make the FPS character go prone. I have already implemented the crouch system but prone doesn’t have a premade function. I have tried to go prone by adjusting the eye height, but that didn’t work for me. How else would I go about creating a prone state for my FPS character. I don’t really need to adjust the capsule component, just the camera height so it feels like the FPS character is on the ground.
I started Unreal C++ just a couple days ago so I’m still trying to figure out stuff.