Interrupt a looping sequence with trigger volume

There is probably a very simple answer to this, but I’m fairly new to blueprints so apologies in advance. I’ve done my best to find a similar post, but none seem to resolve the exact problem I’m having.

Basically I have two sequences. I want the first to play on loop from BeginPlay. I then want to trigger the second sequence with trigger volume (but play the remainder of the previous sequence having disabled loop)

I’ve figured out how to wait for the first to finish before playing the second, but this obviously doesn’t work when it is set to loop.

Hope that makes sence :-/

Any help would be greatly appreciated,

Thanks

Use the first on the Beginplay and the Second on your Overlap

Thank you for taking the time to help! I’m not at the computer right now, but I’ll try this out ASAP. Makes sense I think. Thank you!

Thank you again! This worked a treat! It’ hasn’t just helped for this case, it’s helped towards making the whole blueprint system making a lot more sense to me, so very helpful. Thank you.