Hello, I want to spawn an object somewhere in my map, that’ll follow a specific path. (with a button for example) how can I make it with blueprints?
You question is too broad to answer directly:
- Spawning Object → use SpawnActorFromClass node, the transform is exposed, you can set the position there.
- To make it follow a path, use a spline and make the actor follow that spline. Plenty of stuff on YouTube about spline path movement.
- UI Buttons can be created in UMG editor, referred to as widgets. As above, just do a quick YouTube search.
To bind it all together, study Blueprint Communication.