How to spawn an object?

Hello, I want to spawn an object somewhere in my map, that’ll follow a specific path. (with a button for example) how can I make it with blueprints?

You question is too broad to answer directly:

  • Spawning Object → use SpawnActorFromClass node, the transform is exposed, you can set the position there.
  • To make it follow a path, use a spline and make the actor follow that spline. Plenty of stuff on YouTube about spline path movement.
  • UI Buttons can be created in UMG editor, referred to as widgets. As above, just do a quick YouTube search.

To bind it all together, study Blueprint Communication.