Third Person Camera doesn't work, Y axis view seems locked

Hi, I currently have this problem in 2 of my modules.
One was directly created from scratch with ue4.17 the other one was old imported to ue4.17 but both have the same problem. When in the third camera the Y axis is locked, I can move left right, turn left and right, but looking up and down doesn’t work.

The camera system is implemented differently in the 2 module, the new one has the camera boom and the camera component in the player controller.
The old module has all set into the character, has also the 1st person camera view, and when I switch to this one, everything works, left right, up down.

In both modules, in character, the variable " bUseControllerRotationYaw " is true;

For both the spring arm component " bUsePawnControlRotation " is true;

For both the camera " bUsePawnControlRotation " is false;

The older module was working until I updated to the 4.17, surely is a pre 4.15, but cannot tell when I created it, maybe 4.13, anyway has more stuffs implemented, has also the aimoffset that’s correctly replicated in network.
Indeed if I’m in the third person and try to look up / down, it’s correctly visualized to the other player’s view, and if I switch to the first person, the camera shows the right view.

Maybe I missed something to check? Some engine option or other? Strange both modules have the same problem.
Hope to find a solution, waiting for some help, thank you :slight_smile:

Still having the same problem, is there no solution?