'IDC Quality: Point' setting grayed out in blueprints
Hey, I have a fully dynamic scene and make heavy use of blueprints and I need to change the 'Indirect Lighting Cache Quality' option for my static meshes from Point to Volume inside the blueprint, but the option is greyed out defaulting to 'Point'.
Naturally if I just have the static mesh in the scene the option can be changed... but I need my blueprints!
I hope I'm just missing something basic here...
asked Sep 12 '17 at 10:49 AM in Rendering
Oopsies, turns out it's as simple as switching from static to movable. Woe is to me
answered Sep 12 '17 at 11:14 AM
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