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'IDC Quality: Point' setting grayed out in blueprints

Hey, I have a fully dynamic scene and make heavy use of blueprints and I need to change the 'Indirect Lighting Cache Quality' option for my static meshes from Point to Volume inside the blueprint, but the option is greyed out defaulting to 'Point'.

Naturally if I just have the static mesh in the scene the option can be changed... but I need my blueprints!

I hope I'm just missing something basic here...

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Product Version: UE 4.14
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asked Sep 12 '17 at 10:49 AM in Rendering

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Oopsies, turns out it's as simple as switching from static to movable. Woe is to me

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answered Sep 12 '17 at 11:14 AM

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avatar image Nuclear Arbitor Sep 12 '17 at 11:10 PM

cool. please mark as answered.

avatar image intoxicat3 Apr 24 '18 at 01:19 PM

for 4.19 it's still greyed out when changed to Movable...

avatar image maximeg Aug 29 '18 at 03:51 PM

Same problem here

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