Can dynamically spawned actor make project stop?

I’m developing 3d-chess-based board game, and now I’m facing some trouble.

Because of my game style, I spawn more than 100 actor dynamically(maybe… I spawn when level start, using “spawn actor from class” node)

Half is just cubes, but the rest is pawn-based actors.

I call it pawn_rktp.

Each pawn_rktp has 0 ~ 6 actor component.

When I Play game, it stop. just stop and don’t work more than 30 min.

Can dynamically spawned actor make project stop?

If can, how can I avoid that problem?

Actually yes, it could.
If it detects an infinite loop for instance, the Editor will play and abort as soon as it happens.

Take a look on the Error Log screen and check if it gaves you any clue.

Thanks to reply to my help.

After ask this question, I set UE in my another desktop and tested it.

It still slow, but it run after 20min later.

I think i should spawn all actor as a static.