RedChiken
(RedChiken)
1
I’m developing 3d-chess-based board game, and now I’m facing some trouble.
Because of my game style, I spawn more than 100 actor dynamically(maybe… I spawn when level start, using “spawn actor from class” node)
Half is just cubes, but the rest is pawn-based actors.
I call it pawn_rktp.
Each pawn_rktp has 0 ~ 6 actor component.
When I Play game, it stop. just stop and don’t work more than 30 min.
Can dynamically spawned actor make project stop?
If can, how can I avoid that problem?
Iotti
(Iotti)
2
Actually yes, it could.
If it detects an infinite loop for instance, the Editor will play and abort as soon as it happens.
Take a look on the Error Log screen and check if it gaves you any clue.
RedChiken
(RedChiken)
3
Thanks to reply to my help.
After ask this question, I set UE in my another desktop and tested it.
It still slow, but it run after 20min later.
I think i should spawn all actor as a static.