Master Material - Additional texture switch for Material Instance
I'm setting up a master material and I have started using Static switch parameters use load in textures instead of colour values if required in my material instances.
However, because I am setting up a master material which will blend multiple textures together, for example a master stone material that is used on several meshes with their own normal maps. I want the option of loading an additional texture by simply checking the relevant box in the material instance which then blends the materials. This works as intended, but I need to have a blank normal map until I choose the relevant texture to replace it if required.
Would this be similar to how the Static switch parameter works? I assume I need something like an 'if' node that will allow me to load a texture parameter if its 'true'. Otherwise, nothing at all is read and visible in the material instance.
Any help will be greatly appreciated.
asked Sep 12 '17 at 04:33 PM in Using UE4
Well, the only thing you have at your disposal is static switch parameter and you should use it for this case.
answered Sep 14 '17 at 07:10 AM
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