Landscape Shadow Artifacts in Envi with Dynamic Lighting
Having trouble with shadow artefacts on my landscape. The seem to happen only around Cliffs and Vertical areas of the landscape.
I'm using Static Mesh geometry as set dressing for the cliffs. Regardless these shadow artefacts are poking through onto my meshs. Change in materials don't seem to make a difference and I've had a go at creating a new landscape with no luck. Any Ideas. Its a large scene so I'm not using any static lighting (not an option & don't think it will resolve much).
Any ideas or solutions would be great. Excuse some of the mess in the PrtScn,s The landscape was allot neater befor I went a bit nuts trying to fix it.
asked Sep 12 '17 at 07:22 PM in Using UE4
Too high value in Normal Map Z. Decrease the Z value in normal map at distance.
If use WorldAlignedTexture functions... use also WorldAlignedNormal for the normal texture.
answered Dec 24 '17 at 04:19 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here