ARKit - Won't launch after iOS update

Hey!!

I’ve been using ARKit without issues for the past couple weeks, but I recently updated to the latest beta iOS version (11.0 - 15A5372a).

Now it wont launch onto my iPhone - it says “PackagingResults: Error: Launch failed! Unkown Error” in the output log.

Anyone know if this is connected? I’ve made no other changes otherwise.

Best,
David

Same problem

If arkit plugin disabled it work

did you also update to the latest ios beta? I think that might be the issue…

Thanks!
I have the iOS 11.0 release days ago
The Arkit is not working. Even the apps that where installed and working. Now I try to open and crashes when launching

Same with iOS11 GM

Idem here, also with xcode gm. Before ios 11 gm all work very well.

Update to gm and the app stop to work. Crash at launch.

ARKit suddenly started working with Unreal Engine 4.17.2
I’m using this with the Xcode 9 Beta 6.

ARKit suddenly started working with Unreal Engine 4.17.2
I’m using this with the Xcode 9 Beta 6.