Import Uniform Scale Bug
I noticed this problem starting in 4.16, but it seems like it's still an issue in 4.17.
When you're importing a lot of fbx meshes and set the "import uniform scale" to anything other than 1.0, some of the geometry gets imported at the new scale, while others remain at 1.0. Which results in something like this:
asked Sep 12 '17 at 07:01 PM in Bug Reports
This bug is still present in 4.18.3
answered Feb 06 '18 at 07:53 PM
I was able to recreate this issue and have logged it as a bug. If you would like to keep an eye on the bug you can track it using this link. If you have anymore questions regarding this thread let me know.
By checking "convert scene unit" can avoid the issue.
answered Apr 04 '18 at 08:12 PM
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