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Material - I want a gradient texture to not rotate with object

Hello, I'm trying to create a stylised gradient look. Now, this isn't an issue for general objects as I can make the gradient a part of the texture. However, I have rocks that I want to be able to rotate around freely and if I bake the gradient into the texture this makes things look weird. So, I thought that doing it via a material would solve this issue.

  1. Is it possible to have a fixed gradient that doesn't rotate with the object?

  2. What jumping off points can you suggest to get me started?

Thanks, Andy

Product Version: UE 4.17
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asked Sep 12 '17 at 07:33 PM in Rendering

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Check out the "World Position Offset" material Node. You can mask out every channel (RGB) and use it like XYZ coordinates for your UV input of your texture gradient.

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answered Sep 12 '17 at 10:33 PM

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