Problem with creating a multiplayer scoreboard
Hi, I am creating a multiplayer game where one player is the server and others are clients. I would like to create a scoreboard just like there are in several game(cs go, call of duty, and so on). In the scoreboard I would like to only show the list of people in the game and their chosen game character.
At the moment the scoreboard is only working on server, all clients see an empty scoreboard. I used an Instance to save every player playerInfo in the lobby before starting the game.
I call out a custom event on server which goes into Player controller and should add all the players to scoreboard, but for some reason the array I am sending to Player controller has length 0, when running though client.Meaning AddPlayersToLeaderBoard gets Players in game length 0 when creating leaderboard for client.
Please help, I have been trying to solve this for almost a week now and I am starting to go crazy.
If my explanation was not clear enough, please leave a comment I will elaborate.
asked Sep 12 '17 at 09:31 PM in Blueprint Scripting
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