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Blueprint Process Lowering Player Camera Perspective

In my level blueprint I have a process which activates a Sequence, changes the players camera perspective, destroys the trigger for the process and resets the perspective (pic 1 and 2 related). The problem I have is that when the process is finished and the player is in control again, the camera seems to have lowered (pic 3 before, pic 4 after, door-frame featured for reference).

I am unsure of why this is happening and have no idea where to start. If you have had a similar issue and know what is happening, as well as how to fix it and maybe to utilize it in the future, that would be great!

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Product Version: UE 4.17
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cam1.png (169.4 kB)
cam2.png (211.0 kB)
tol.png (377.7 kB)
smol.png (367.5 kB)
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asked Sep 13 '17 at 01:45 AM in Blueprint Scripting

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Symphoric Quoz
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