How i can do Hitmask Render Target on Skeletal Mesh?

Hi.The problem is that when I shoot on a static mesh, everything seems to be fine, but when I get into the skeleton mesh, nothing happens, as if the line trace does not hit into the mesh. Still there is a problem of symmetric UV. Help than you can. Thank you!

did on these lessons:
http://www.tomlooman.com/rendering-wounds-on-characters/

Content-Driven Multipass Rendering in UE4 | GDC 2017 | Unreal Engine - YouTube

the UV issue is because of the way the model was unwrapped. you’ll have to redo the unwrap on the model to fix that.

for the ray trace, try this.

Hi. I have my own similar solution based on same whiteboard tutorial and I’m also trying to paint on skeletal mesh. I have GDC 17 assets too, so I have near identical approach. In my case my Find UV node returns always 0,0 on skeletal mesh, works as expected on static mesh. Where can be problem? I see you can get coordinates - maybe older UE version? I’m on 4.20.1