How to automatically reset the pivot to local/centre of mesh

I am importing multiple meshes into UE4 that have already been adjusted into relative positions in SU. So when importing, I would like to be able to keep the absolute pivot, that way all the meshes are in their relative place, however as I would like to replace the meshes at some point I need to be able to find it’s local pivot (or centre). Is there an automatic way reset to reset the pivot without having to manually move this? The finding centre of pivot command in UE4 seems only to work for simple shapes.
Thanks!