Packaging error, Exit code 5

Hi,

Trying to publish our game, used to work fine but after much development it is no longer publishing. We are using 4.16 (updated from 4.12 a while ago), we use Perforce - I have turned off read only off on the UE4 folders which is still off, although my main workspace root folder always seems to turn read only back on… (I’m not sure if this has to do with anything).

Log file also attached.[link text][1]
Thanks,

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-424587245) SRandInit(-424587245).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.119817
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogModuleManager:Warning: No filename provided for module OnlineSubsystemSteam
LogModuleManager:Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ because the file ‘D:/UE4/UE_4.16/Engine/Binaries/Win64/’ was not found.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/UE4/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-FA3MHBV
LogInit: User: lewis
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.421873 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 276.10 MB used, 276.10 MB peak
LogMemory: Process Virtual Memory: 260.76 MB used, 260.76 MB peak
LogMemory: Physical Memory: 5509.20 MB used, 10834.90 MB free, 16344.10 MB total
LogMemory: Virtual Memory: 639.44 MB used, 10834.90 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-GB).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (Feature Level 11_0)
LogD3D11RHI: 6084/0/8172 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8172 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 6GB’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
LogD3D11RHI: Driver Date: 5-1-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (…/…/…/…/…/Workspace/CountryBall/Intermediate/Shaders/WorkingDirectory/6408/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/lewis/AppData/Local/Temp/UnrealShaderWorkingDir/16DA830C4C0B546B402AAA9F1C63481F/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.46s 112MB C:/Users/lewis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/lewis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Workspace/CountryBall/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Workspace/CountryBall/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/lewis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogModuleManager:Warning: Found module file …/…/…/…/…/Workspace/CountryBall/Binaries/Win64/UE4Editor-CountryBallProject-848.dll (API version 3106830), but it was incompatible with the current engine API version (3452394). This is likely a stale module that must be recompiled.
LogModuleManager:Warning: Found module file …/…/…/…/…/Workspace/CountryBall/Binaries/Win64/UE4Editor-CountryBallProject.dll (API version 3106830), but it was incompatible with the current engine API version (3452394). This is likely a stale module that must be recompiled.
LogInit: Selected Device Profile: [Windows]
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/PhysicalMaterials/PM_Metal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Master.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Music.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SFX.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Explosion.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/SFX/SFX_Explosion_Dampener.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/UI.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogNetVersion: CountryBallProject , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 627397206)
LogAssetRegistry: FAssetRegistry took 0.0304 seconds to start up
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.096833 seconds
LogUObjectArray: 34208 objects as part of root set at end of initial load.
LogUObjectAllocator: 7264096 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (SteelSeries Siberia Elite)’ : 2 channels at 48 kHz using 24 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 112MB C:/Users/lewis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Workspace/CountryBall/Content/’ took 0.44s
Cmd: MAP LOAD FILE=“…/…/…/…/…/Workspace/CountryBall/Content/Maps/Developer_Lounge.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/ABP_Player_Arms.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Aim_a.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/SKEL_Mannequin.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Aim_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Hip_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/SCharacterHitZone.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/CountryBall/Blueprints/SCharacterInfoCB.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/EHitDirection.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/SCharacterWeaponSlotInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/SWeaponAnimation.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/SMapInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/EGameplayState.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponAnimType.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/ABP_Player.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/AO_Pistol_Aim.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Aim_CC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Aim_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Aim_CD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Aim_CU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/AO_Pistol_Hip.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Hip_CC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Hip_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Hip_CD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Hip_CU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/AO_Rifle_Aim.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Aim_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_CC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_CD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_CU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_LC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_LD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_LU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_RC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_RD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_IronSight_RU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/AO_Rifle_Hip.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_CC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_CD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_CU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_LC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_LD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_LU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_RC.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_RD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Hip_RU.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Crouch_Aim_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Crouch_Hip_Idle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/BS_CrouchWalk.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Crouch_Hip_Walk_Bwd.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Animations/1P/ABP_Rifle_1P.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Rifle/Rifle_1P_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Rifle_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Animations/3P/Rifle_3P_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/BPM_Helpers.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogClass:Warning: Enum ‘/Game/Genericshooter/UI/MainMenu/Widgets/ENUM_CustomSlot.ENUM_CustomSlot’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/BP_DefaultImpactEffect.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/SDecalData.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/Materials/M_Test_NoPhysMat_Decal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/Audio/A_Testing_Nope_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Concrete.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/T_DirtCharge_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/S_4PlaneTower.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Dirt.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Dirt.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Flesh.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Glass.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
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LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Grass.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Grass.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Metal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Metal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Water.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Water.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/PS_Impact_Wood.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Impacts/Particles/M_Impact_Wood.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/EWeaponState.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/GameModes/SGameModeOptionDescription.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Controls/EUserOptionType.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Controls/STaggedText.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/BP_GenericPlayerStart.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/BP_SavedSettings.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_100.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_100.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_100.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_100.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_100.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/SAudioSettings.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/SGameplaySettings.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/SVideoSettings.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/EDisplayMode.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Engine/SResolutionInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Fonts/DejaVuSans/DejaVuSans.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Audio/A_Click_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Audio/A_Hover_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0036.78] Compile of WB_ModalPopup successful, but with 2 Warning(s) [in 11 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0036.78] Compile of WB_ModalPopup successful, but with 3 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0036.78] Compile of WB_ModalPopup successful, but with 4 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/M_Rifle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/T_Rifle_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/SK_Rifle_PhysicsAsset.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/Teams/T_UI_Unassigned.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/BP_ExplosionEffect.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/FX/Explosions/M_Explosion_Decal.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/FX/Explosions/T_Explosion_Decal_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/FX/Explosions/A_Explosion_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/FX/Explosions/A_Explosion.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/FX/PS_RocketExplosion.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/M_Explosion.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/T_Explosion_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket_Smoke.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_Smoke_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/PS_RocketTrail.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/S_Rocket.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/M_Rocket.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/RocketLauncher/Projectiles/T_Rocket_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Chat/WB_ChatDisplay.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Chat/WB_ChatInput.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Fonts/UbuntuMono/UbuntuMono.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/M_ChatGradient.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Chat/WB_ChatMessage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/WB_Lobby_MapVote_Button.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/Maps/T_UI_MapVote_ValAllar.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/WeaponFactories/BP_WeaponFactory.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/BP_Rifle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Interfaces/BPI_CanOverrideDamage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/SHitInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/PS_Tracer.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/Tracers/M_Tracer.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Interfaces/BPI_Pickupable.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/WB_Lobby_TeamList.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/T_UI_Face.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/WB_Lobby_PlayerInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/BPI_GameMenuWidget.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Controls/WB_TextBoxInput.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0039.02] Compile of WB_MidGameMenu successful, but with 1 Warning(s) [in 2 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0039.02] Compile of WB_MidGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0039.02] Compile of WB_MidGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Editor/T_UI_FallDown.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/WeaponFactories/PS_WeaponFactory.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/FX/M_RadialGradient.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/FX/T_RadialGradient_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/WeaponFactories/S_WeaponFactoryPlatform.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/Materials/M_Chrome.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeaponCameraShake.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Rifle.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_1_Mono.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_2_Mono.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_3_Mono.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/Audio/A_Rifle_Fire_4_Mono.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/P_MuzzleFlash.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/M_MuzzleFlash_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/T_MuzzleFlash_Fire_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Rifle/FX/MuzzleFlash/S_MuzzleFlash_BurstPlanes.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0039.70] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 195 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0039.71] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0039.71] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 0 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogClass:Warning: Enum ‘/Game/GenericShooter/UI/MainMenu/Widgets/Controls/EUserOptionType.EUserOptionType’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeed.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/KillFeed/WB_KillFeedRow.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Scoreboard/WB_Scoreboard_TeamList.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Scoreboard/WB_ScoreboardRow.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/T_UI_AlarmClock.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/M_CrosshairDot.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/M_CrosshairTick.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/PhysicalMaterials/PM_Dirt.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/CB_Items/Cannon/SK_Cannon_Item.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/PhysicalMaterials/PM_Concrete.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/CB_Items/Cannon/SK_Cannon_Item_PhysicsAsset.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/Genericshooter/UI/Fonts/DejaVuSans/DejaVuSerif.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning [0044.70] Compile of ClassicSettingsMenuMain successful, but with 3 Warning(s) [in 23 ms] (/Game/QualityMenu/HUD_UMG_Classic/ClassicSettingsMenuMain.ClassicSettingsMenuMain)
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning [0044.70] Compile of ClassicSettingsMenuMain successful, but with 4 Warning(s) [in 0 ms] (/Game/QualityMenu/HUD_UMG_Classic/ClassicSettingsMenuMain.ClassicSettingsMenuMain)
LogBlueprint:Warning: [Compiler ClassicSettingsMenuMain] Warning [0044.70] Compile of ClassicSettingsMenuMain successful, but with 5 Warning(s) [in 0 ms] (/Game/QualityMenu/HUD_UMG_Classic/ClassicSettingsMenuMain.ClassicSettingsMenuMain)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/SCharacterInfo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Headshot_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Headshot.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Audio/A_VolumeTesting_Master_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Audio/A_VolumeTesting_Music_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/Audio/A_VolumeTesting_SFX_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property ‘BoolProperty /Engine/Transient.REINST_BP_BaseWeapon_C_101:bRagdollOnSpawnIfDropped’, MetaData ‘False’, Flag ‘True’
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/WB_ServerListRecord.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/MainMenu/Widgets/WB_ServerListRecordLabel.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Enum ‘/Game/GenericShooter/BlueprintLogic/Weapons/EWeaponInventorySlot.EWeaponInventorySlot’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogClass:Warning: Enum ‘/Game/GenericShooter/BlueprintLogic/Weapons/EWeaponState.EWeaponState’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/CountryBall/UI/TeamIcons/russiaflag.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Enum ‘/Game/CountryBall/GameModes/EControlPointStates.EControlPointStates’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint:Warning: [Compiler BP_ControlPoint] Warning Function ’ Get Anim Instance ’ is unsafe to call in a construction script.
LogBlueprint:Warning: [Compiler BP_ControlPoint] Warning [0047.01] Compile of BP_ControlPoint successful, but with 1 Warning(s) [in 21 ms] (/Game/CountryBall/GameModes/BP_ControlPoint.BP_ControlPoint)
LogBlueprint:Warning: [Compiler BP_ControlPoint] Warning [0047.01] Compile of BP_ControlPoint successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_ControlPoint.BP_ControlPoint)
LogBlueprint:Warning: [Compiler BP_ControlPoint] Warning [0047.01] Compile of BP_ControlPoint successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_ControlPoint.BP_ControlPoint)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/BP_DamageType_Falling.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_CountryConquestGameMode] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_CountryConquestGameMode] Warning [0047.26] Compile of BP_CountryConquestGameMode successful, but with 1 Warning(s) [in 18 ms] (/Game/CountryBall/GameModes/BP_CountryConquestGameMode.BP_CountryConquestGameMode)
LogBlueprint:Warning: [Compiler BP_CountryConquestGameMode] Warning [0047.26] Compile of BP_CountryConquestGameMode successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_CountryConquestGameMode.BP_CountryConquestGameMode)
LogBlueprint:Warning: [Compiler BP_CountryConquestGameMode] Warning [0047.26] Compile of BP_CountryConquestGameMode successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_CountryConquestGameMode.BP_CountryConquestGameMode)
LogClass:Warning: Enum ‘/Game/GenericShooter/BlueprintLogic/ENUM_Gamemode.ENUM_Gamemode’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning [0047.36] Compile of BP_CTF_Flag successful, but with 3 Warning(s) [in 8 ms] (/Game/CountryBall/GameModes/BP_CTF_Flag.BP_CTF_Flag)
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning [0047.36] Compile of BP_CTF_Flag successful, but with 4 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_CTF_Flag.BP_CTF_Flag)
LogBlueprint:Warning: [Compiler BP_CTF_Flag] Warning [0047.36] Compile of BP_CTF_Flag successful, but with 5 Warning(s) [in 0 ms] (/Game/CountryBall/GameModes/BP_CTF_Flag.BP_CTF_Flag)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0047.45] Compile of BP_SpecialItemParent successful, but with 1 Warning(s) [in 5 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0047.45] Compile of BP_SpecialItemParent successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0047.45] Compile of BP_SpecialItemParent successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler SI_RussianVodka] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_RussianVodka] Warning [0047.47] Compile of SI_RussianVodka successful, but with 1 Warning(s) [in 8 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_RussianVodka.SI_RussianVodka)
LogBlueprint:Warning: [Compiler SI_RussianVodka] Warning [0047.47] Compile of SI_RussianVodka successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_RussianVodka.SI_RussianVodka)
LogBlueprint:Warning: [Compiler SI_RussianVodka] Warning [0047.47] Compile of SI_RussianVodka successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_RussianVodka.SI_RussianVodka)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0047.62] Compile of BP_VehicleBaseClass successful, but with 1 Warning(s) [in 22 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0047.62] Compile of BP_VehicleBaseClass successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0047.62] Compile of BP_VehicleBaseClass successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0047.71] Compile of BP_ShermanNew successful, but with 1 Warning(s) [in 40 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_ShermanNew.BP_ShermanNew)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0047.71] Compile of BP_ShermanNew successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_ShermanNew.BP_ShermanNew)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0047.71] Compile of BP_ShermanNew successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_ShermanNew.BP_ShermanNew)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0047.76] Compile of SI_GrabblingHook successful, but with 2 Warning(s) [in 12 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0047.76] Compile of SI_GrabblingHook successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0047.76] Compile of SI_GrabblingHook successful, but with 4 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogClass:Warning: Enum ‘/Game/GenericShooter/BlueprintLogic/Weapons/EWeaponAnimType.EWeaponAnimType’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/BP_Pistol.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/ABP_Pistol_1P.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/Pistol_1P_Ref.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Skeleton.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/ABP_Pistol_3P.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/Pistol_3P_Ref.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Equip_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Equip.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Fire_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Aim_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_PutDown.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Throw_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/Pistol/Pistol_1P_Throw.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/3P/Pistol_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/Pistol_1P_Fire_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/Pistol_1P_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/Pistol_1P_Hip_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/1P/Pistol_1P_Hip_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/Pistol_3P_Fire_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/Pistol_3P_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/Pistol_3P_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/Animations/3P/Pistol_3P_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Pistol.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/M_Pistol.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/T_Pistol_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/Pistol/SK_Pistol_Physics.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_Body.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Textures/UE4_LOGO_CARD.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Aluminum01.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin__normals.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_MAT_MASKA.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Textures/UE4_Mannequin_occlusion.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Materials/M_UE4Man_ChestLogo.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Textures/UE4Man_Logo_N.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/SK_Mannequin_Physics.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/TimPlate/Mesh/SK_TimPlate_Arms.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/SK_Mannequin_Arms_Physics.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0048.95] Compile of BP_PlayerCharacter successful, but with 1 Warning(s) [in 144 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0048.98] Compile of BP_PlayerCharacter successful, but with 2 Warning(s) [in 32 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0048.98] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler SI_GermanBeers] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_GermanBeers] Warning [0049.51] Compile of SI_GermanBeers successful, but with 1 Warning(s) [in 7 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GermanBeers.SI_GermanBeers)
LogBlueprint:Warning: [Compiler SI_GermanBeers] Warning [0049.51] Compile of SI_GermanBeers successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GermanBeers.SI_GermanBeers)
LogBlueprint:Warning: [Compiler SI_GermanBeers] Warning [0049.51] Compile of SI_GermanBeers successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GermanBeers.SI_GermanBeers)
LogBlueprint:Warning: [Compiler SI_LeapJump] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_LeapJump] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_LeapJump] Warning [0050.21] Compile of SI_LeapJump successful, but with 2 Warning(s) [in 6 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_LeapJump.SI_LeapJump)
LogBlueprint:Warning: [Compiler SI_LeapJump] Warning [0050.21] Compile of SI_LeapJump successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_LeapJump.SI_LeapJump)
LogBlueprint:Warning: [Compiler SI_LeapJump] Warning [0050.21] Compile of SI_LeapJump successful, but with 4 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_LeapJump.SI_LeapJump)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Weapons/Common/GrenadeLauncher/Audio/A_GrenadeLauncher_Fire_1.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Equip.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Aim_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload_Montage.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/Animations/1P/RocketLauncher/RocketLauncher_1P_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_Capture] Warning ‘WB HUD CBDesktop’ does not inherit from ‘WB HUD Base’ ( Cast To WB_HUD_CBDesktop would always fail).
LogBlueprint:Warning: [Compiler BP_Capture] Warning ‘WB HUD CBDesktop’ does not inherit from ‘WB HUD Base’ ( Cast To WB_HUD_CBDesktop would always fail).
LogBlueprint:Warning: [Compiler BP_Capture] Warning ‘BP Jeep’ does not inherit from ‘BP Vehicle Base Class’ ( Cast To BP_Jeep would always fail).
LogBlueprint:Warning: [Compiler BP_Capture] Warning [0052.71] Compile of BP_Capture successful, but with 3 Warning(s) [in 234 ms] (/Game/CountryBall/Blueprints/BP_Capture.BP_Capture)
LogBlueprint:Warning: [Compiler BP_Capture] Warning [0052.71] Compile of BP_Capture successful, but with 4 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/BP_Capture.BP_Capture)
LogBlueprint:Warning: [Compiler BP_Capture] Warning [0052.71] Compile of BP_Capture successful, but with 5 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/BP_Capture.BP_Capture)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0052.78] Compile of BP_MGProjectile successful, but with 1 Warning(s) [in 12 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0052.78] Compile of BP_MGProjectile successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0052.78] Compile of BP_MGProjectile successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/T_UI_HitIndicator.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/T_UI_HitIndicator_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0053.07] Compile of WB_HUD_CBDesktop successful, but with 1 Warning(s) [in 26 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0053.08] Compile of WB_HUD_CBDesktop successful, but with 2 Warning(s) [in 8 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0053.08] Compile of WB_HUD_CBDesktop successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogClass:Warning: Enum ‘/Game/GenericShooter/Weapons/Common/WeaponFactories/Enum_ItemSpawnerTypes.Enum_ItemSpawnerTypes’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/M_TeamCharacter_Body.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/Materials/MF_GetTeamColor.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Testing/Materials/MPC_TeamColors.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Characters/Common/M_TeamCharacter_Chest.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_0.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_10.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_20.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_30.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_40.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_50.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_60.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_70.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_80.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Announcer_Vol_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_0.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_10.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_20.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_30.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_40.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_50.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_60.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_70.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_80.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Master_Vol_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_0.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_10.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_20.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_30.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_40.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_50.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_60.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_70.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_80.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/Music_Vol_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_0.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_10.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_20.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_30.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_40.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_50.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_60.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_70.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_80.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/SFX_Vol_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_0.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_10.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_20.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_30.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_40.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_50.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_60.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_70.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_80.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/SoundMixes/Global/UI_Vol_90.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/Maps/T_UI_MapVote_GSMV1.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Lobby/Maps/T_UI_MapVote_Stairmaster.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_TreeChopper] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_TreeChopper] Warning [0056.95] Compile of BP_TreeChopper successful, but with 1 Warning(s) [in 7 ms] (/Game/CountryBall/Blueprints/BP_TreeChopper.BP_TreeChopper)
LogBlueprint:Warning: [Compiler BP_TreeChopper] Warning [0056.95] Compile of BP_TreeChopper successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/BP_TreeChopper.BP_TreeChopper)
LogBlueprint:Warning: [Compiler BP_TreeChopper] Warning [0056.95] Compile of BP_TreeChopper successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/BP_TreeChopper.BP_TreeChopper)
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘toggle_light’ for InputAction toggle_light
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Smoke’ for InputAction Smoke
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning Get Input Axis references unknown Axis ‘Turn’ for Get Turn
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning Input Axis Event references unknown Axis ‘RotateRight’ for InputAxis RotateRight
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Camera_toggle’ for InputAction Camera_toggle
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning InputAction Event references unknown Action ‘Back_camera’ for InputAction Back_camera
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning [0059.47] Compile of RaP_Humvee_BP successful, but with 11 Warning(s) [in 51 ms] (/Game/DriveablePack/Humvee/Blueprints/RaP_Humvee_BP.RaP_Humvee_BP)
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning [0059.47] Compile of RaP_Humvee_BP successful, but with 12 Warning(s) [in 0 ms] (/Game/DriveablePack/Humvee/Blueprints/RaP_Humvee_BP.RaP_Humvee_BP)
LogBlueprint:Warning: [Compiler RaP_Humvee_BP] Warning [0059.47] Compile of RaP_Humvee_BP successful, but with 13 Warning(s) [in 0 ms] (/Game/DriveablePack/Humvee/Blueprints/RaP_Humvee_BP.RaP_Humvee_BP)
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Error: [Compiler RaP_Patria_8_W] Error Can’t connect pins Return Value and Mesh : Actor Component Reference is not compatible with Static Mesh Component Reference.
LogBlueprint:Error: [Compiler RaP_Patria_8_W] Error Unknown template referenced by ‘Add Component
Target is Actor’ for Add Component
LogBlueprint:Error: [Compiler RaP_Patria_8_W] Error Can’t connect pins Mesh and Return Value : Static Mesh Component Reference is not compatible with Actor Component Reference.
LogBlueprint:Error: [Compiler RaP_Patria_8_W] Error Can’t connect pins Target and Return Value : Scene Component Reference is not compatible with Actor Component Reference.
LogBlueprint:Error: [Compiler RaP_Patria_8_W] Error Can’t connect pins Target and Return Value : Static Mesh Component Reference is not compatible with Actor Component Reference.
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning [0059.84] Compile of RaP_Patria_8_W failed. 5 Fatal Issue(s) 3 Warning(s) [in 137 ms] (/Game/DriveablePack/Patria/Blueprints/RaP_Patria_8_W.RaP_Patria_8_W)
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning [0059.85] Compile of RaP_Patria_8_W failed. 5 Fatal Issue(s) 4 Warning(s) [in 0 ms] (/Game/DriveablePack/Patria/Blueprints/RaP_Patria_8_W.RaP_Patria_8_W)
LogBlueprint:Warning: [Compiler RaP_Patria_8_W] Warning [0059.85] Compile of RaP_Patria_8_W failed. 5 Fatal Issue(s) 5 Warning(s) [in 0 ms] (/Game/DriveablePack/Patria/Blueprints/RaP_Patria_8_W.RaP_Patria_8_W)
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning Input Axis Event references unknown Axis ‘Heli_MoveUp’ for InputAxis Heli_MoveUp
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning Get Input Axis references unknown Axis ‘Turn’ for Get Turn
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning Get Input Axis references unknown Axis ‘Heli_MoveUp’ for Get Heli_MoveUp
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning InputAction Event references unknown Action ‘Camera_toggle’ for InputAction Camera_toggle
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning InputAction Event references unknown Action ‘Secondary_Fire’ for InputAction Secondary_Fire
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning [0060.06] Compile of RaP_AH-6j successful, but with 8 Warning(s) [in 71 ms] (/Game/DriveablePack/AH-6j/Blueprints/RaP_AH-6j.RaP_AH-6j)
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning [0060.06] Compile of RaP_AH-6j successful, but with 9 Warning(s) [in 1 ms] (/Game/DriveablePack/AH-6j/Blueprints/RaP_AH-6j.RaP_AH-6j)
LogBlueprint:Warning: [Compiler RaP_AH-6j] Warning [0060.06] Compile of RaP_AH-6j successful, but with 10 Warning(s) [in 0 ms] (/Game/DriveablePack/AH-6j/Blueprints/RaP_AH-6j.RaP_AH-6j)
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action ‘Use’ for InputAction Use
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0060.10] Compile of FirstPersonCharacter successful, but with 6 Warning(s) [in 15 ms] (/Game/DriveablePack/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0060.11] Compile of FirstPersonCharacter successful, but with 7 Warning(s) [in 7 ms] (/Game/DriveablePack/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0060.11] Compile of FirstPersonCharacter successful, but with 8 Warning(s) [in 0 ms] (/Game/DriveablePack/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0060.15] Compile of BP_Jeep successful, but with 1 Warning(s) [in 11 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0060.16] Compile of BP_Jeep successful, but with 2 Warning(s) [in 8 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0060.16] Compile of BP_Jeep successful, but with 3 Warning(s) [in 0 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler MGGunner] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler MGGunner] Warning [0060.21] Compile of MGGunner successful, but with 1 Warning(s) [in 23 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogBlueprint:Warning: [Compiler MGGunner] Warning [0060.22] Compile of MGGunner successful, but with 2 Warning(s) [in 7 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogBlueprint:Warning: [Compiler MGGunner] Warning [0060.22] Compile of MGGunner successful, but with 3 Warning(s) [in 0 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/BP_PlayerCameraManager.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_Molotov] Warning GetRandomPointInNavigableRadius_DEPRECATED is deprecated; This version of GetRandomPointInNavigableRadius is deprecated. Please use the new version
LogBlueprint:Warning: [Compiler BP_Molotov] Warning [0061.58] Compile of BP_Molotov successful, but with 1 Warning(s) [in 6 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_Molotov.BP_Molotov)
LogBlueprint:Warning: [Compiler BP_Molotov] Warning [0061.58] Compile of BP_Molotov successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_Molotov.BP_Molotov)
LogBlueprint:Warning: [Compiler BP_Molotov] Warning [0061.58] Compile of BP_Molotov successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_Molotov.BP_Molotov)
LogClass:Warning: Enum ‘/Game/CountryBall/Blueprints/ENUM_DamageType.ENUM_DamageType’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogBlueprint:Warning: [Compiler EnemyAI] Warning ‘BP AIPlayer’ does not inherit from ‘BP CBPlayer Character’ ( Cast To BP_AIPlayer would always fail).
LogBlueprint:Warning: [Compiler EnemyAI] Warning [0063.55] Compile of EnemyAI successful, but with 1 Warning(s) [in 8 ms] (/Game/CountryBall/Blueprints/EnemyAI.EnemyAI)
LogBlueprint:Warning: [Compiler EnemyAI] Warning [0063.55] Compile of EnemyAI successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/EnemyAI.EnemyAI)
LogBlueprint:Warning: [Compiler EnemyAI] Warning [0063.55] Compile of EnemyAI successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/EnemyAI.EnemyAI)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_Dragonauts.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/Teams/T_UI_DoubleDragon.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SlitheringSnails.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/Teams/T_UI_Snail.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_SwagasaurusRex.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/Teams/T_UI_DinosaurRex.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/BlueprintLogic/Teams/BP_Team_TheOrder.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/Teams/T_UI_Cowled.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_LostMatch_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_LostMatch.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_1_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_1.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_2_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_2.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_3_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_3.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_4_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_4.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_5_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_Number_5.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_WonMatch_Cue.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/Audio/Announcer/A_WonMatch.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogClass:Warning: Enum ‘/Game/GenericShooter/BlueprintLogic/EGameplayState.EGameplayState’ was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/TI_GenericVirtualJoysticks.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Fire.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/WB_HUD_Desktop.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/T_UI_HealthCross.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler WB_HUD_Desktop] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
LogBlueprint:Warning: [Compiler WB_HUD_Desktop] Warning [0063.99] Compile of WB_HUD_Desktop successful, but with 1 Warning(s) [in 4 ms] (/Game/GenericShooter/UI/HUD/WB_HUD_Desktop.WB_HUD_Desktop)
LogBlueprint:Warning: [Compiler WB_HUD_Desktop] Warning [0063.99] Compile of WB_HUD_Desktop successful, but with 2 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/HUD/WB_HUD_Desktop.WB_HUD_Desktop)
LogBlueprint:Warning: [Compiler WB_HUD_Desktop] Warning [0063.99] Compile of WB_HUD_Desktop successful, but with 3 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/HUD/WB_HUD_Desktop.WB_HUD_Desktop)
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/WB_HUD_Mobile.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Editor/T_UI_Eyeball.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Pickup.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Mobile/T_UI_Mobile_Reload.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/HUD/Mobile/WB_UMGJoystick.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/…/…/Workspace/CountryBall/Content/GenericShooter/UI/Icons/WeaponSwitch/T_UI_Mobile_Switch_Arrow.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0064.54] Compile of BP_PlayerCharacter successful, but with 1 Warning(s) [in 152 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0064.54] Compile of BP_PlayerCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler BP_PlayerCharacter] Warning [0064.61] Compile of BP_PlayerCharacter successful, but with 3 Warning(s) [in 71 ms] (/Game/GenericShooter/BlueprintLogic/BP_PlayerCharacter.BP_PlayerCharacter)
LogBlueprint:Warning: [Compiler MGGunner] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler MGGunner] Warning [0065.53] Compile of MGGunner successful, but with 1 Warning(s) [in 23 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogBlueprint:Warning: [Compiler MGGunner] Warning [0065.53] Compile of MGGunner successful, but with 2 Warning(s) [in 0 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogBlueprint:Warning: [Compiler MGGunner] Warning [0065.55] Compile of MGGunner successful, but with 3 Warning(s) [in 18 ms] (/Game/CB_Vehicles/Sherman/MGGunner.MGGunner)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0065.58] Compile of BP_VehicleBaseClass successful, but with 1 Warning(s) [in 23 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0065.58] Compile of BP_VehicleBaseClass successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_VehicleBaseClass] Warning [0065.61] Compile of BP_VehicleBaseClass successful, but with 3 Warning(s) [in 31 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_VehicleBaseClass.BP_VehicleBaseClass)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0065.62] Compile of BP_Jeep successful, but with 1 Warning(s) [in 11 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0065.62] Compile of BP_Jeep successful, but with 2 Warning(s) [in 0 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler BP_Jeep] Warning [0065.64] Compile of BP_Jeep successful, but with 3 Warning(s) [in 17 ms] (/Game/CB_Vehicles/Jeep/BP_Jeep.BP_Jeep)
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0065.88] Compile of BP_BaseWeapon successful, but with 9 Warning(s) [in 189 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0065.88] Compile of BP_BaseWeapon successful, but with 10 Warning(s) [in 0 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogBlueprint:Warning: [Compiler BP_BaseWeapon] Warning [0065.94] Compile of BP_BaseWeapon successful, but with 11 Warning(s) [in 63 ms] (/Game/GenericShooter/BlueprintLogic/Weapons/BP_BaseWeapon.BP_BaseWeapon)
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0066.34] Compile of WB_ModalPopup successful, but with 2 Warning(s) [in 12 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0066.34] Compile of WB_ModalPopup successful, but with 3 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogBlueprint:Warning: [Compiler WB_ModalPopup] Warning [0066.34] Compile of WB_ModalPopup successful, but with 4 Warning(s) [in 5 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/WB_ModalPopup.WB_ModalPopup)
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0067.12] Compile of WB_MidGameMenu successful, but with 1 Warning(s) [in 5 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0067.12] Compile of WB_MidGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogBlueprint:Warning: [Compiler WB_MidGameMenu] Warning [0067.12] Compile of WB_MidGameMenu successful, but with 3 Warning(s) [in 3 ms] (/Game/GenericShooter/UI/MainMenu/Widgets/Menus/WB_MidGameMenu.WB_MidGameMenu)
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0067.22] Compile of WB_HUD_CBDesktop successful, but with 1 Warning(s) [in 26 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0067.22] Compile of WB_HUD_CBDesktop successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogBlueprint:Warning: [Compiler WB_HUD_CBDesktop] Warning [0067.24] Compile of WB_HUD_CBDesktop successful, but with 3 Warning(s) [in 21 ms] (/Game/CountryBall/UI/WB_HUD_CBDesktop.WB_HUD_CBDesktop)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0067.59] Compile of BP_MGProjectile successful, but with 1 Warning(s) [in 28 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0067.59] Compile of BP_MGProjectile successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogBlueprint:Warning: [Compiler BP_MGProjectile] Warning [0067.60] Compile of BP_MGProjectile successful, but with 3 Warning(s) [in 4 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_MGProjectile.BP_MGProjectile)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0068.05] Compile of BP_SpecialItemParent successful, but with 1 Warning(s) [in 6 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0068.05] Compile of BP_SpecialItemParent successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler BP_SpecialItemParent] Warning [0068.08] Compile of BP_SpecialItemParent successful, but with 3 Warning(s) [in 28 ms] (/Game/CountryBall/Blueprints/SpecialItems/BP_SpecialItemParent.BP_SpecialItemParent)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0068.18] Compile of SI_GrabblingHook successful, but with 2 Warning(s) [in 22 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0068.18] Compile of SI_GrabblingHook successful, but with 3 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogBlueprint:Warning: [Compiler SI_GrabblingHook] Warning [0068.21] Compile of SI_GrabblingHook successful, but with 4 Warning(s) [in 28 ms] (/Game/CountryBall/Blueprints/SpecialItems/SI_GrabblingHook.SI_GrabblingHook)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning Clear Timer by Handle is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0068.32] Compile of BP_ShermanNew successful, but with 1 Warning(s) [in 53 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_ShermanNew.BP_ShermanNew)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0068.32] Compile of BP_ShermanNew successful, but with 2 Warning(s) [in 0 ms] (/Game/CountryBall/Blueprints/Vehicle/BP_ShermanNew.BP_ShermanNew)
LogBlueprint:Warning: [Compiler BP_ShermanNew] Warning [0068.34] Compile of BP_ShermanNew successful, but with (post truncated)

Did you manage to fix this? =)