LandscapeMeshProxyActor

Hi,

I’m currently creating a number of landscapes w/ world machine and have noticed a “LandscapeMeshProxyActor” component in UE4 that can be added to maps. Googling it yielded no results, so I’d figured I’d ask here if someone knew what it is for. Any insight would be appreciated.

Cheers, Dave

Turns out it’s created by / used for level streaming.