Hello guys i want my character to start transparant , so you could see through him for 10 seconds.
Then i want him back full opacity 1 and you can’t see through him anymore.
Anyone any idea how i can do this?
i tried this: (but i didn’t work , it didn’t change the Opacity Paramater)
Thank you so stupid of me. But at the end i did write something
it works now after 10 seconds it returns back full opacity but i don´t like it to change the material type.
Now it is not being effected by sunlight i think.
I looked into this a bit deeper because it’s something I want as well. I’ve attached my BP, just extract to your content folder, drag it in, hit simulate, and wait 2 seconds. You should see the purple fade in.
I found that using a translucent material with an opacity of 1 will still show things through it. A workaround was in another similar question on answerhub: use DitherTemporalAA (an example of this is in the Material_Experimental map of ContentExamples).
So, my bp will: on begin_play start a timeline node that will start at 2 seconds to smoothly fade in opacity parameter until 4 seconds. TemporalDither0 material is just the material in ContentExamples with an ‘opacity’ parameter connected to the DitherTemporalAA function. After it fades in I switch materials to one without the dither (I’m not sure if this is necessary).
Yea, it’s good to hear you got it working. I’m still not sure why something as fading in and out is so complicated. I worry that I’ve missed something obvious.
Just add a texture node to the ‘basic color’ of the material.