Make you character material less opacity

Hello guys i want my character to start transparant , so you could see through him for 10 seconds.
Then i want him back full opacity 1 and you can’t see through him anymore.

Anyone any idea how i can do this?

i tried this: (but i didn’t work , it didn’t change the Opacity Paramater)

The Event BeginPlay of the thirdpersoncharacter:

PS: What i did was also not nice looking i had to change material type to acces opacity, So i believe there is a better way to do this

You’ve misspelled ‘Opacity’. In your BP it’s spelled ‘Opactity’, but your material parameter is spelled correctly as ‘opacity’.

Thank you so stupid of me. But at the end i did write something
it works now after 10 seconds it returns back full opacity but i don´t like it to change the material type.
Now it is not being effected by sunlight i think.

look i get this and i dont like it: Screenshot - f7b0e6075633a2e422d541d987b4ee2f - Gyazo
i would like it as i descriped in the post but then without changing material types: Screenshot - 652bfc1176a9beb4304eb8b636495797 - Gyazo

if someone can help me with this i would appreciate it

I looked into this a bit deeper because it’s something I want as well. I’ve attached my BP, just extract to your content folder, drag it in, hit simulate, and wait 2 seconds. You should see the purple fade in.

I found that using a translucent material with an opacity of 1 will still show things through it. A workaround was in another similar question on answerhub: use DitherTemporalAA (an example of this is in the Material_Experimental map of ContentExamples).

So, my bp will: on begin_play start a timeline node that will start at 2 seconds to smoothly fade in opacity parameter until 4 seconds. TemporalDither0 material is just the material in ContentExamples with an ‘opacity’ parameter connected to the DitherTemporalAA function. After it fades in I switch materials to one without the dither (I’m not sure if this is necessary).

sorry for this late reply but the fade materials wont show

Can you give me a bit more detail? The bp i put up was just the Content Examples with an added timeline node to animate the material.

thanks a lot salm ! . it worked as i wanted.
with a texture it should be the same process right? because i only work with a color

Yea, it’s good to hear you got it working. I’m still not sure why something as fading in and out is so complicated. I worry that I’ve missed something obvious.

Just add a texture node to the ‘basic color’ of the material.

it was not complicated , it was very simple just one node doing it. I just didn’t read good where the material was now i understand