Is it possible to Attach Socket/Bone from Character (A) to Socket/Bone of another Character (B)
I'm trying to get my Character to grab a specific body part of another Character and lift them up.
Character (A) Right-hand to Grab Character (B) Neck or Left-arm or Left-leg.
I have managed to attach my Character (A) Right-hand to another Character (B) using "AttachtoComponet".
However, this attaches the Character (B) root to the Right-hand of Character (A). There doesn't seem to be an option to attach the 2nd Character via Socket/Bone (Neck or Left-arm or Left-leg).
Therefore I used Persona to add a Socket to Character (A) and Previewed Mesh (Character B) and rotated and moved the Socket to align with Character (B) Neck, Left-arm and Left-leg. Seems to work but really time consuming and not perfect. Using "AttachtoComponet" after this gives me slightly better results.
So, my Question is:
Is it possible to Attach Socket/Bone from Character (A) to Socket/Bone of another Character (B) ?
Is there a better way or easier way of doing this than how I have done so using Persona?
Any Help is Appreciated. Thanks
asked Sep 13 '17 at 06:08 PM in Using UE4
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