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3D model in-game edit.

I want to make a possibility for players to move vertexes in static meshes. I want to make it simple and fast. Is there an easier way than going through C++ 3d/editor creation? If not, then what I should explore before going wild? Anyway, any experience is welcome (Links are double welcome)!

Product Version: UE 4.17
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asked Sep 13 '17 at 07:16 PM in C++ Programming

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corejake
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Make it from triangles in the game and after updating vertex position- update the mesh. Totally legit and even BP way to do that, but the performance is too poor :( I lost my hope.

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answered Dec 11 '18 at 09:21 PM

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corejake
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