Animation jitters when imported
Hello friends. I've had this issue for a little while now and after exhausting all other options on my own I seek aid here.
Here's a video that should show my issue pretty well: https://www.youtube.com/watch?v=H1UL--8EDfk
My animations created in 3DS Max jitter after being imported into Unreal 4.17. Everything else about them is fine except that they jitter uncontrollably.
I created a testdude in Max to use, skinned and animated him using the Max biped system, gave him a weapon, and was in the process of prototyping things when now all my animations I bring in just start shaking like he's on too much red bull. This wasnt always the case, but is now, for some reason.
I've been using a planted key on his hands, with an IK Blend of 1 on the test rifle model, so they move with the gun correctly. This has worked in every other project. I tried using test dummies connected to an animated stick (seen in the video) to see if that'd fix it, but it did not.
Attached is a picture containing my FBX export settings from Max, and animation import settings in Unreal.
Any help would be appreciated!
asked Sep 13 '17 at 08:08 PM in Using UE4
Fixed! Sorry about this post, I just spent ages and ages trying to get it right and eventually found and solved the issue. Alright, just for future reference, if you get an issue like mine:
Edit: And after checking the issue again on other animations, it's still a problem. What the hell is causing this? This above fix DID help a couple of them but not all. Please assist.
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