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Tick and Begin Play not firing

I recently ran into an issue where after a few hours of working on my projects, begin play and tick would stop working, along with a lot of other weird behavior including pawn's not responding to input movement.

After a few hours of troubleshooting and some other UE4 posts, i realized it was because I had created a gamestate that was a child of the base game state that didn't have some functionality built in. As soon as I changed the default gamestate to the base (parent) one, all the odd behavior instantly resolved itself.

I'm just posting this to save anyone from some real frustrating troubleshooting!

Product Version: UE 4.17
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asked Sep 13 '17 at 10:27 PM in Blueprint Scripting

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shaq_mobile
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answered my question :)

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answered Sep 13 '17 at 10:28 PM

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