Tick and Begin Play not firing
I recently ran into an issue where after a few hours of working on my projects, begin play and tick would stop working, along with a lot of other weird behavior including pawn's not responding to input movement.
After a few hours of troubleshooting and some other UE4 posts, i realized it was because I had created a gamestate that was a child of the base game state that didn't have some functionality built in. As soon as I changed the default gamestate to the base (parent) one, all the odd behavior instantly resolved itself.
I'm just posting this to save anyone from some real frustrating troubleshooting!
asked Sep 13 '17 at 10:27 PM in Blueprint Scripting
answered my question :)
answered Sep 13 '17 at 10:28 PM
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