Sharp Edges on reflection spheres

What cause this sharp edges on reflection sphere? It was normal until i accidently click on update captures. I rebuild the lighting but it didn’t solved the problem. Is there a way to get rid off it completely or smooth it out? It creates huge difference in my lighting setup.
Thank you.

Hi Kemal
Thats just your sphere reflection capture acting normal, as you know real time reflection even with ssr are very expensive, ue does an optimization to help with this, that line what you see in your screenshot is just a sharp variation in your roughness, because your mesh is only affected by the radius of your reflection sphere you have one visual result, meanwhile the part that is not affected by the sphere has another roughness value.

To solve this issue, you have 2 options, put another reflection capture and UE will blend every boundary, or you can make that one bigger, you will lose you quality in the reflection directionality but also is not a good idea fill the whole thing with thousand of sphere reflection because this also affect performance.

Hope this helps
Cheers

Thank you very much ZkarmaKun i will try and let you know asap. Hope we solve this.

Thank you very much. Fixed.