Any workarounds to have depth fade on particles and shadows at the same time? Dithered mask is not an option, it looks too bad.
Cloud from content examples with depth fade
Without depth fade it casts shadows, but intersection with floor is horrible
Modifications made to material that caused this
maybe a two part particle? with a smaller emitter in the middle for shadowing particles?
Deathrey
(DeathreyCG)
3
It’s not defined for translucent materials.
Deathrey
(DeathreyCG)
5
True. Maybe something like SPHERICAL_OPACITY_FOR_SHADOW_DEPTHS instead ?