Retargeting Issues

I’m trying to retarget some animations from the third person example to a ripped Aiden Pearce from the watch dogs files, and I’m having a lot of odd distortion. Here are some pictures of both the issues, and my settings.

The rig your bringing in has a scale on it.
If its an fbx, go back to your source or open it in a different app such as blender or maya etc and then make the top node of your armature/rig hierarchy a scale of 1.

That mostly fixed it. Now I have the problem of it crashing whenever I retarget animations, if “Convert Spaces to New Skeleton” is checked.

not sure why convert spaces would cause a crash. what do your logs say?

I don’t have access to the logs at the moment, but I had recently converted a 4.16 project to 4.17, and was having a lot of problems with instability. I’ll see if I have the same problems with the 4.16 version.

you should have some sort of log. Look in you project locations Log folder. And that folder should be in the Saved folder.

No, I meant I’m not at home right now, and I can’t access my PC (-:

Okay, so I’ve got the log files. They’re attached to this post. I just tried redoing the project in 4.17, same problem.link text

just shows you quit the editor: [2017.09.14-23.05.11:127][300]Cmd: QUIT_EDITOR

I would need to see the log from when you crashed to know anything; assuming I can help.

Just intentionally caused the crash for a new dump. This one doesn’t show that I just quit it (I don’t know why the others did).link text

Nan error is causing you skel to go out of the max distance the engine can go.

Origin of your skeleton is too low SkeletalMeshComponent0: Origin X=0.000 Y=0.000 Z=55142172916716155174912.000, BoxExtent X=62511255360995539812352.000 Y=52969023966923305517056.000 Z=55142172916716155174912.000, SphereRadius in

More info here, which may or may not help:

I suggest you go through every function of your blueprints, and do some debug printing, to find where the Nan is being generated. and fix that function.

I don’t even have any blueprints set up, though. Just the stock empty project, with the Animation Starter Pack, and some skeletal meshes and materials.

Im not sure then, but something is creating crazy math. Can you check all the info on your skel, and make sure its origin is 0,0,0 in the source app?

It seems to be at 0. I’ll link you the source file. https://www.mediafire.com/file/w5q4dj7zm4wkgs8/Aiden_Pearce.fbx

Try this one
link text

Eh, it still crashed. It really doesn’t matter, I’m just a hobbyist anyway. Thanks for helping, though (-:

No worries. GL