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Character Movement: Best way to reduce jump "hang in air" time?


What's the best way to reduce the player character jump "hang" time? The base jump has a long "hang in air" time and this looks rather bad. Should I increase the gravity or ....?

Product Version: UE 4.16
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asked Sep 14 '17 at 07:24 AM in Blueprint Scripting

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I assume you are talking about the floaty feeling of the default jump settings. You should set the gravity scale in the character movement component to something higher.

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answered Sep 14 '17 at 08:21 AM

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avatar image Jorgster Sep 14 '17 at 08:24 AM

Yeah, that's what I'm talking about. I'm trying to get a better feel using the gravity, but is that the only way?

avatar image cridia Sep 14 '17 at 08:54 AM

Yeah, as far as I know that's pretty much your only option, or at least the only clean solution.

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